Each game object is made up of various properties that can be viewed in the Inspector panel (Figure 7-9),which is typically found on the right side of the scene editor. These properties are known in Unity as components. Components can include meshes, which decide the shape of the object (if it even has one); colliders, which decide the object’s physical interactions with other objects; scripts, which dictate the object’s behavior; and many other things. By default, a game object only has one component:the transform component. This dictates where a game object is placed in the 3D world, along with its orientation and size. Other components can be added depending on what you want to achieve with the game object.